Riot Games chose Cisco as a technology partner to build its new infrastructure to support professional League of Legends competitions.
The contract, valid for several years, guarantees a network that spans the five continents, covering the three global annual events, in order to improve the competitive experience of professional players. A measure that takes into account the current pandemic situation that prevents most competitions from taking place physically, moving to the online domain.
Cisco network solution aims to power Riot’s private server, called The Realm, which will be used exclusively in professional competitions, during the three competitions: League of Legends World Championship, Mid-Season Invitational and the event All-Star.
Cisco affirms its commitment to redesigning the internet of the future, with eSports having a major impact on this goal, as there are more people online than ever before, both for work and entertainment.
Cisco will make available Cisco UCS, composed of servers in Blade and Rack, and Nexus Data Center switches, which the manufacturer says allows to obtain an improvement in the gameplay performance, as well as the transmission capabilities of the studio.
It will also provide flexible architecture for Riot’s regional broadcasting centers to ensure competitive integrity at sporting events for years to come.
The two companies are building a support structure for online matches that guarantees a latency below 1 ms, an improvement of about 200% of the performance of the previous technology.
It is expected that there will be a decrease in waiting times for transmissions, while the image is improved, as if the spectators were in the studio watching the matches live.
Riot Games intends to offer 200 new game servers for the tournament, globally, establishing a common infrastructure in the virtualization of its machines, storage and computing, in order to improve performance and reduce latency to regional professional tournaments.